Accessibility is how well something can be used by someone with disabilities. Learning materials which rely on ICT are required to be accessible to users by law. The Special Needs and Discrimination Act 2001 (SENDA), stipulates that people providing educational materials must 'make reasonable adjustments where disabled persons are at a substantial disadvantage'.
If learning materials are web-based, disabled students should receive the same or similar experience of the material, irrespective of the students' disabilities.
If a teacher uses an online Flash game as a learning material any students who are unable to use mice should still be able to use it through the keyboard. Similarly if the resource has large elements of text these should be able to be resized for users with reading difficulties.
If a teacher uses an online video clip in class and a student is visually impaired or fully blind, then the teacher would be required to make sure an audio copy or transcripts were available.
It is not just the case of providing the resources in a separate or secondary format for the user though. The learning materials accessibility can also encompass the cognitive abilities of the student to understand the lesson in that format. If a student has learning difficulties which means they are better suited to learning in another style the teacher must be able to supply the learning materials in that manner.
If a pupil has dyslexia, they will have difficulties in taking notes of the lesson. This can easily be remedied by the teacher providing class notes for that pupil, to add their own notations to.
There are at least six facets to accessibility:
| Type | Example |
|---|---|
| Physiological | 'I can't see it.' |
| Psychological | 'I can't do it.' |
| Learning style | 'It would make more sense in pictures.' |
| Perceptual | 'They look the same to me.' |
| Cognitive | 'I can't get my head round it.' |
| Linguistic | 'What does that actually mean?' |