

The idea of thematic learning is one that is promoted as a methodology in primary schools. One of the issues that arises from this approach is that the pupils' experience can be repetitive and piecemeal if there is no cohesion and progression built in to the programmes of work that schools employ. However, flexibility, dynamism and learning coming from the children can be the result of a collaborative project that grows organically from within a class. This seems to be what has happened in this case study. The main points that have arisen from the Guitar Hero project are:
All these points can be exemplified by viewing the video assets accompanying this case study.
This project was ambitious in terms of introducing a game that on the surface appears to have little if any educational value. However, the project as shown that with a degree of innovation and creativity but with healthy focus on appropriate learning outcomes and appropriate methodologies, a game such as this can bring learning to life.