There are a number of games within the game that the user can choose to play each day if they desire. The games are not all available when you first start playing the game but they are gradually made available to the player as they develop a history of frequent game play.
Mental maths calculations
How fast can you answer 20 mental maths calculations? This is the task here, answer the sums as fast as you can. Addition and subtraction within 100 and multiplication and division tables too. One game has 20 sums to be answered but the extension requires you to answer 100 sums as fast as you can.
Reading Aloud
Dr Kawashima believes that when you read aloud the blood flow to your brain is increased, thus exercising the brain. A number of texts are offered that the reader has to read aloud as fast as they can. The texts appear to come from classics such as books by Mark Twain or Charles Dickens and so the reading age may not be appropriate for some primary children.
Low to High
In this game a selection of numbers from 1 to 9 are flashed in front of you for a second or two. Your challenge is to not only remember what the numbers were but to remember where they were on the screen. Very challenging.
Syllable Count
In this game a sentence appears on the screen. The player quickly read this in order to count how many syllables there are in the sentence. The faster you do this the better your score will be. A great way to teach what a syllable is!
Head Count
This is one of, if not the most, difficult games that Dr Kawashima throws at you. A small number of people appear on the screen. They all enter a house and then some people leave followed by some that enter. This goes on for a while and your job is to keep a total of how many people are in the house at the end. Very challenging.
Triangle Maths
This game contains an inverted pyramid of numbers that requires the player to mentally calculate three interconnected sums in order to reach the end point. This game includes negative numbers so again it may not be suitable for certain contexts although the teacher may want to use this as a context for exploring negative numbers.
Time Lapse
This game requires the player to work out the time difference between two analogue clocks. Again, speed is of the essence in this game.