Glow

Spark Island

Spark Island screenshot

Spark Island offers primary teachers a range of interactive toolkits which make teaching and learning the difficult bits of the curriculum easier and more fun.

Covering English, maths and science, each toolkit includes an interactive activity featuring colourful characters, teaching suggestions as to how to use them, printable resources and clip art for creating your own resources.

Spark Island is designed for use on interactive whiteboards, in ICT suites, and with groups of learners around a computer. It does not dictate a pedagogy, but fits around teachers' preferred practice. Toolkits are flexible resources for teachers to use as they see fit.

Access to this resource is restricted to authenticated users of Glow.

Links to individual resources

The following resources from Spark Island are available for authenticated users of Glow to view:

  • All Talk

    Understanding where speech marks and commas are placed when writing speech.

  • Busy Bill

    Sorting between different size stones and choosing the ones that can fit into the bottle.

  • Catch the Numbers

    Help Piska and Pod catch the numbers in the 2,3,4,5 or 10 times table in their net.

  • Cave Escape

    Steer your submarine up through a tunnel and find the correct spellings as you go.

  • Down on the Farm 1

    Practising simple counting to 5.

  • Down on the Farm 2

    Practising simple counting & sorting to 5.

  • Down on the Farm 3

    Practising simple counting to 10.

  • Down on the Farm 4

    Practising simple counting & sorting to 10

  • Find the Fish

    Click on the correct fish to complete the addition sum / subtraction sum

  • Find the Sun

    Exploring how shadows work by identifying where the sun is in relation to the type of shadow.

  • Fire the Fractions

    Recognising how fractions, decimals and percentages can be comparable and identifying the values which are more/less than a half, a quarter, three quarters and so on.

  • Fraction Bubbles

    Recognising how simple fractions can be represented as shapes.

  • Hair Care Chaos 2 and 5

    Using times tables and venn diagrams to sort different objects.

  • Hair Care Chaos 3 and 4

    Using times tables and Venn diagrams to sort different objects.

  • Hair Care Chaos 3 and 5

    Using times tables and Venn diagrams to sort different objects.

  • Home Sweet Home

    Using scientific evidence to explain why animals live where they do.

  • Hubble Bubble x10

    Practising making number patterns in a grid using the ten times table.

  • Hubble Bubble x2

    Practising making number patterns in a grid using the two times table.

  • Hubble Bubble x3

    Practising making number patterns in a grid using the three times table.

  • Hubble Bubble x4

    Practising making number patterns in a grid using the four times table.

  • Hubble Bubble x5

    Practising making number patterns in a grid using the five times table

  • Hungry Croc

    Identifying and matching pairs of pictures in a well known pelmanism game.

  • Its a Goal

    Choosing the appropriate vowel to correctly spell simple CVC words.

  • Its a Wind Up

    Practising changing the time on an analogue clock with reference to a digital clock.

  • Juggle the Bs

    Ordering a list of names alphabetically, all beginning with B.

  • Juggle the Cs

    Ordering a list of names alphabetically, all beginning with C.

  • Juggle the Ds

    Ordering a list of names alphabetically, all beginning with D.

  • Juggle the Js

    Sorting out lots of names beginning with J according to the alphabetical order of the second letter.

  • Juggle the Ms

    Ordering a list of names alphabetically, all beginning with M.

  • Juggle the Ss

    Ordering a list of names alphabetically, all beginning with S.

  • Kick-off

    Choosing the correct vowel(s) to correctly spell simple words which contain long vowel sounds.

  • Ladybird ladybird

    Sort the ladybirds on the right leaves according to their colour, size, and number of spots.

  • Letter Bubbles

    Recognising the difference between vowels and consonants in a fast paced game.

  • Letter Spinner

    Matching pictures of everyday objects with the initial letter for each object's name.

  • Little Miss Muffet

    Listening to and reading a well known nursery rhyme and identifying the missing rhymes.

  • Magic Maths

    Doing simple addition sums.

  • Match the Word

    Listen to a word, then choose the correct written version on the screen.

  • Mirror mirror

    Using carroll diagrams to sort different shaped objects.

  • More or Less

    Practise comparing and ordering numbers to 10 on a number track.

  • Noughts and Crosses

    Play against a friend or the computer in this familiar game.

  • On the Loose 2 and 5

    Using a Venn diagram to sort numbers by whether they are divisible by 2 or 5.

  • On the Loose 3 and 4

    Using a Venn diagram to sort out numbers which are divisible by 3 or 4.

  • On the Loose 3 and 5

    Using a Venn diagram to sort out numbers which are divisible by 3 or 5.

  • On the Loose 4 and 5

    Using a Venn diagram to sort out numbers which are divisible by 4 and 5.

  • On the Loose 6 and 7

    Using a Venn diagram to sort out numbers which are divisible by 6 and 7.

  • Open the Safe

    Spell familliar words for colours, days, months and numbers in a fun hangman style game.

  • Order the Days

    Put the days of the week in order.

  • Order the Instructions

    Sequence a set of instructions.

  • Order the Recount

    Sequence text extracts into a recount (an everyday non-fiction story).

  • Order the Stories

    Put the text extracts of a familiar story in order.

  • Past Tense Pairs

    A matching pairs game with present and past forms of words.

  • Pen Them In

    Using Carroll diagrams to sort different odd and even numbers.

  • Photo Fun

    Ordering names of different Atlantean characters in an alphabetical list.

  • Pick a Verb

    Choose the appropriate verb tenses to complete the story.

  • Pinboard Pairs

    Making synonym pairs in a game of pelmanism.

  • Play Your Cards Right

    Using probability to make guesses in a card game.

  • Question Time

    Choose the correct question word to change a statement into a question - and put a question mark at the end.

  • Reel Winner

    Exploring how words are formed from a root word, a prefix and a suffix.

  • Rocket Words

    Identifying and classifying adverbs and grouping them by topic.

  • Roots and Shoots

    Labelling a plant.

  • Sandboarding x6

    Help Piska avoid the obstacles and sandboard over the correct answers to the sums in the six times table.

  • Seabed Counting

    Count objects on the seabed to 10 and to 20

  • Seabed Sorting

    Help Delia Drip make patterns on the seabed. An extension to What Comes Next?

  • Seaside Sums

    Completing simple addition and subtraction sums by choosing the correct function needed (+ or -).

  • Seaweed Supreme

    Using reading strategies and knowledge of spelling patterns to identify missing pieces of words.

  • Seed Cycles

    Understanding the plant growth cycle.

  • Shoot a Basket Level 1

    Practise half and quarter turns in a basketball game.

  • Shoot a Basket Level 2

    Recognising right angles and the four compass points

  • Shoot a Basket Level 3

    Recognise numbers of right angles and points around a compass.

  • Shoot a Basket Level 4

    Measure the angles to score a basket.

  • Shoot a Basket Level 5

    Estimate and measure the angles to shoot a basket

  • Sidneys Diary

    Help to complete Sidney's diary by filling in the correct time words (later, first, then, after, while etc)

  • Snap Spinner

    Identifying and matching pairs of pictures.

  • Solar System

    Exploring how often the Earth moves around the sun, and the moon turns around the Earth, using a simulation.

  • Sort the Potions

    Ordering names of imaginary potions in an alphabetical list.

  • Sparklantis Shopping Level 1

    Go shopping in Sparklantis and practise your skills with money.

  • Sparklantis Shopping Level 2

    Go shopping in Sparklantis and practise your skills with money.

  • Sparklantis Shopping Level 3

    Go shopping in Sparklantis and practise your skills with money.

  • Spin to Win

    Exploring how different words can be made using roots and suffixes.

  • Spot the Syllables


  • Steer the Sub addition 1-10

    Practise addition sums with totals up to 10 by steering a submarine through the right answers.

  • Steer the Sub addition 1-20

    Practise addition sums for totals of 0 to 20 by steering a submarine through the right answers.

  • Steer the Sub subtraction 1-10

    Practise subtraction sums for numbers 1-10 by steering a submarine through the answers.

  • Steer the Sub subtraction 1-20

    Practise subtraction sums with totals 0 to 20 by steering a submarine through the right answers.

  • Steer the Sub x10

    Practising the 10 times table by steering a submarine through the right answers.

  • Steer the Sub x2

    Practising the 2 times table by steering a submarine through the right answers.

  • Steer the Sub x3

    Practising the 3 times table by steering a submarine through the right answers.

  • Steer the Sub x4

    Practising the 4 times table by steering a submarine through the right answers.

  • Steer the Sub x5

    Practising times tables by steering a submarine through the right answers.

  • Steer the Sub x6

    Practising the 6 times table by steering a submarine through the right answers.

  • Steer the Sub x7

    Practising the 7 times-table by steering a submarine through the right answers.

  • Steer the Sub x8

    Practising the 8 times-table by steering a submarine through the right answers.

  • Steer the Sub x9

    Practising the 9 times-table by steering a submarine through the right answers.

  • Sunflower Simulation

    A simple simulation of a sunflower growing, allowing the user to adjust parameters including light, water and heat.

  • Syllabubbles

    Identifying, by reading and listening, the number of syllables (1, 2 or 3) in everyday words.

  • Synonym Pairs

    Playing a game of pelmanism to make pairs of synonym words.

  • The Wise Wizard

    Distinguishing animals from each other using a 'branching database' set of questions.

  • Time Trouble

    Practising changing the time on a digital clock with reference to an analogue clock.

  • TV Time

    Practising how apostrophes are used, and how words change when they are contracted, to make speech more natural.

  • Wake Up Wizard

    Ordering items of clothing in the order you put them on.

  • What Comes Next

    Help the Yaboos by sorting out the things they find there. This exercise is aimed to teach early years children about patterns and sequencing.

  • Word Spinner

    Matching pictures of everyday objects with their corresponding words.

  • Xybok Racing

    A fast pace racing game for one to four players practising multiplication tables.

  • Youre the Editor 1

    Exploring how narratives can be made more interesting by replacing 'said' with alternative synonyms.

  • Youre the Editor 2

    Exploring how narratives can be made more interesting by replacing 'said' with alternative synonyms.

  • Youre the Editor 3

    Exploring how narratives can be made more interesting by replacing 'said' with alternative synonyms.

  • Youre the Editor Went

    Exploring how narratives can be made more interesting by replacing 'went' with alternative synonyms.

  • Zap the Jellyfish Level 1

    Zap the jellyfish by typing the correct number on the number line to save Sidney the Shark's breakfast.

  • Zap the Jellyfish Level 2

    Zap the jellyfish by typing the correct number on the number track to save Sidney the Shark's breakfast.

  • Zap the Jellyfish Level 3

    Zap the jellyfish by typing the correct number on the number line to save Sidney the Shark's breakfast.