My Saved Experiences and Outcomes - Find out more
You have no outcomes saved.
The following explanations are intended to help you interpret the expressive arts experiences and outcomes.
Opportunities to study design in the following contexts: graphic, product, fashion/textile, architecture, interior and jewellery should be made available across the five levels, taking balance and previous learning into consideration.
| Term | Explanation |
|---|---|
| Art and design concepts | For example, space, scale, proportion and perspective. |
| Art and design technology | For example, computer software, photography, moving image media and screen printing. |
| Design brief | A written plan that identifies a problem to be solved, its criteria and its constraints. The design brief is used to encourage consideration of all aspects of a problem before attempting a solution. |
| Design process | A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem. The process involves: investigation, development of ideas, production of solution and evaluation of solution. |
| Expressive | Activities involving the expression of personal ideas, thoughts and feelings in visual terms. This could include drawing, painting, sculpture, printmaking and photography. |
| Form | External three-dimensional outline, appearance or configuration of something that could be, for example, solid, transparent, rigid, flexible. |
| Medium/Media | Tool(s) for creating and presenting in art and design, such as chalks, drawing inks, gouache, acrylics, fabric dyes, printing inks, sculpting materials, jewellery metals and materials, and digital media, including photographs and moving image media. |
| Visual elements | The basic elements (building blocks) in art and design activities – line, shape, form, colour, tone, pattern, texture. |
| Term | Explanation |
|---|---|
| Choreographic form | Ways of creating dance, for example repeating phrases of movement. |
| Dance motif | A short pattern of movement that expresses and communicates a mood, a feeling, an activity or an idea. |
| Dance sequences | Routines which may contain the body actions of travel, turn, jump, gesture, pause and fall within safe practice. |
| Theatre arts technology | For example lighting and sound equipment used to enhance performances. |
| Term | Explanation |
|---|---|
| Drama forms | For example a play, comedy or pantomime. |
| Drama conventions | Alternative ways of presenting parts of a drama, for example mime, voice over, freeze frame. |
| Theatre arts technology | For example lighting and sound equipment used to enhance performances. |
| Term | Explanation |
|---|---|
| Dynamics | The varying degrees of loudness and quietness in sound. |
| Music concepts | Terms that describe the ingredients of music, such as repetition, harmony, major key, syncopation. |
| Music technology | The use of electronic devices and computer software in music compositions and performance. |
| Pitch | The term used to describe how high or low/deep a note or sound is. |
| Timbre | The tone colour or quality of tone which distinguishes one instrument from another. |