5-14

Shape, position and movement

A Curriculum for Excellence asks teachers to think about their educational aims and values and their classroom practice. It will give teachers more responsibility to use their professional judgement and creativity within broad parameters.

Although the 5-14 curriculum will be with us for the immediate future, use this short Reflection Guide to help you think about adapting your classroom practice in accordance with the principles and purposes of A Curriculum for Excellence.

Close-up photograph of a child's hands weeding and a trowel

Building an outdoor classroom

The 'Our School Grounds' project at Inveraray Primary School began with a pond; by 2007 their work has progressed into an outdoor classroom where they learn about maths.

Photograph of two primary-age boys cutting shapes out of paper at their desks

Making shapes with the same perimeter

In this problem-solving lesson the Primary 7 pupils work on making different shapes with the same perimeter. They discuss the task at the time and at the end of lesson. 

A photograph of a girl working on laptop

Programming to make different shapes

Pupils from primary 4 to Primary 6 co-operate to programme Terrapin Logo with the right angles to make different shapes.

Photograph of a child's hand on a Pixie robot over a map with grid lines

Programming a robot with map directions

Primary 4 and Primary 5 pupils learn about coordinates, grid references, directions and compass points when they program 'Pixie', a small square robot, to go from one town to another over a map of Britain.

Photograph of two primary-age boys collaborating to make a shape out of cocktail sticks by following the clues given by the teacher

Following clues to make shapes

Junior 6 pupils working in groups follow clues to make a 2D shape from cocktail sticks. They analyse their own work to check they have the correct solution to the problem.

Photograph of a primary-age girl examining how another child is building a lego robot

Programming robots for a race

How to build, program and race LEGO robots to teach late primary and early secondary pupils about speed, distance, friction, programming and construction.

Photograph of a child's hand drawing a line through an arch on a interactive whiteboard

Shapes and angles on an interactive whiteboard

How an interactive whiteboard enhances a maths lesson about shapes and angles. The Primary 6 pupils sort the shapes and learn how to recognise and measure angles.